/*
 * Copyright 2009 (c) Patrick Pietens, braemarframework.org.
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
package indigo.loader.loaders
{
	import flash.net.URLLoaderDataFormat;
	/**
	 * The LoaderBin class can be used directly to load single files.
	 *  
	 * <p>Although it is recommend to use the <i>loadBin()</i> function. The <i>loadBin()</i> 
	 * function will not only provide an easy way to load files. It also stores loaded content for
	 * later use in your application. Stored content can be accessed everywhere in your application 
	 * by using the <i>getContent()</i> function.</p>
	 *
	 */
	public class BinaryLoader extends TextLoader
	{
		/**
		 * Constructor
		 * 
		 */ 
		public function BinaryLoader()
		{
			super( );
			this._dataFormat = URLLoaderDataFormat.BINARY;
		}
	}
}